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CORE RULES · v5.7
Equipment
Adamantine ArmorAdaptive HelmAlchemy JugAlchemy Jug (Blue)Alchemy Jug (Orange)Amulet of Proof Against Detection and LocationAmulet of the DrunkardArmor Of Fungal SporesArmor Of The FallenArmor Of WeightlessnessBag Of BountyBag of HoldingBag of TricksBalance of HarmonyBalloon PackBanshee's VeilBilgewater CutlassBlasted GogglesBlood of the Lycanthrope AntidoteBlood SpearBloodrage GreataxeBoomerang ShieldBoots of ElvenkindBoots of Striding and SpringingBoots of the VigilantBoots of the WinterlandsBottled BreathBracers of ArcheryBrooch of Living EssenceBrooch of ShieldingBroom of FlyingCap of Water BreathingCard Sharp's DeckCirclet of BlastingCirclet of Human PerfectionCloak of ElvenkindCloak of ProtectionCloak of the Manta RayCoiling Grasp TattooCracked DriftglobeCursed LuckstoneDecanter of Endless WaterDeck of IllusionsDeck Of MiscellanyDeck Of WonderDried LeechDriftglobeDust of CorrosionDust of DeliciousnessDust of DisappearanceDust of DrynessDust of Sneezing and ChokingEarwormEcho StoneEldritch Claw TattooElemental GemEmerald PenEversmoking BottleEyes of CharmingEyes of Minute SeeingEyes of the EagleFabulist GemFeywild ShardFinder's GogglesFlask of Perpetual BoozeGauntlets of Ogre PowerGem of BrightnessGlamerweaveGlove of BlastingGloves of Missile SnaringGloves of Swimming and ClimbingGloves of ThieveryGoggles of NightGoggles of Object ReadingGuardian EmblemGuild SignetHarkon's BiteHat of DisguiseHeadband of IntellectHellfire WeaponHelm of Comprehending LanguagesHelm of TelepathyHelm of Underwater ActionHouse Of CardsImmovable RodInfernal Puzzle BoxInquisitive's GogglesInsignia of ClawsJavelin of LightningKeoghtom's OintmentLantern of RevealingLiving GlovesLorehold PrimerMariner's ArmorMask of the BeastMedallion of ThoughtsMind Carapace ArmorMithral ArmorMizzium ApparatusMummy Rot AntidoteNature's MantleNecklace of AdaptationNight CallerOil of SlipperinessPaper BirdPearl of PowerPeriapt of HealthPeriapt of Wound ClosurePhilter of LovePipes of HauntingPipes of the SewersPiwafwiPixie DustPlate Of Knight's FellowshipPortal CompassPotion of AdvantagePotion of Animal FriendshipPotion of Fire BreathPotion of GrowthPotion of PoisonPotion Of PolychromyPotion of Psionic FortitudePotion of ResistancePotion of Water BreathingPrismari PrimerPropeller HelmPsi CrystalPyroconvergerQuandrix PrimerQuiver of EhlonnaRing of JumpingRing of Mind ShieldingRing of ObscuringRing Of Puzzler's WitRing of SwimmingRing of the OratorRing of Truth TellingRing of WarmthRing of Water WalkingRings of Shared SufferingRobe of SerpentsRobe of Useful ItemsRod of Mercurial FormRod of RetributionRope of ClimbingSaddle of the CavalierSeeker DartSending StonesSensory StoneSentinel ShieldSerpent Scale ArmorShatterspikeShield Of The TortoiseSilverquill PrimerSkyblinder StaffSling Of Giant FellingSlippers of Spider ClimbingSmokepowderSoul CoinSpies' MurmurStaff of the AdderStaff of the PythonStone of Good Luck (Luckstone)Stone of Ill LuckStorm BoomerangSword of VengeanceThessaltoxin AntidoteTrident of Fish CommandWand of EntangleWand of Magic DetectionWand of Magic MissilesWand of SecretsWand of WebWeapon of WarningWheel of Wind and WaterWildspace OrreryWind FanWinged AmmunitionWinged BootsWingwearWitherbloom Primer
Wondrous item · Uncommon

Feywild Shard

Source: Tasha's Cauldron of Everything
Wondrous item, uncommon (requires attunement by a sorcerer)

This warm crystal glints with the sunset colors of the Feywild sky and evokes whispers of emotional memory. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.

When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player's Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn't require concentration in this case; the spell lasts for its full duration.

If you don't have the Wild Magic Sorcerous Origin, once this property is used to roll on the Wild Magic Surge table, it can't be used again until the next dawn.