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CORE RULES · v5.7
Equipment
Adamantine ArmorAdaptive HelmAlchemy JugAlchemy Jug (Blue)Alchemy Jug (Orange)Amulet of Proof Against Detection and LocationAmulet of the DrunkardArmor Of Fungal SporesArmor Of The FallenArmor Of WeightlessnessBag Of BountyBag of HoldingBag of TricksBalance of HarmonyBalloon PackBanshee's VeilBilgewater CutlassBlasted GogglesBlood of the Lycanthrope AntidoteBlood SpearBloodrage GreataxeBoomerang ShieldBoots of ElvenkindBoots of Striding and SpringingBoots of the VigilantBoots of the WinterlandsBottled BreathBracers of ArcheryBrooch of Living EssenceBrooch of ShieldingBroom of FlyingCap of Water BreathingCard Sharp's DeckCirclet of BlastingCirclet of Human PerfectionCloak of ElvenkindCloak of ProtectionCloak of the Manta RayCoiling Grasp TattooCracked DriftglobeCursed LuckstoneDecanter of Endless WaterDeck of IllusionsDeck Of MiscellanyDeck Of WonderDried LeechDriftglobeDust of CorrosionDust of DeliciousnessDust of DisappearanceDust of DrynessDust of Sneezing and ChokingEarwormEcho StoneEldritch Claw TattooElemental GemEmerald PenEversmoking BottleEyes of CharmingEyes of Minute SeeingEyes of the EagleFabulist GemFeywild ShardFinder's GogglesFlask of Perpetual BoozeGauntlets of Ogre PowerGem of BrightnessGlamerweaveGlove of BlastingGloves of Missile SnaringGloves of Swimming and ClimbingGloves of ThieveryGoggles of NightGoggles of Object ReadingGuardian EmblemGuild SignetHarkon's BiteHat of DisguiseHeadband of IntellectHellfire WeaponHelm of Comprehending LanguagesHelm of TelepathyHelm of Underwater ActionHouse Of CardsImmovable RodInfernal Puzzle BoxInquisitive's GogglesInsignia of ClawsJavelin of LightningKeoghtom's OintmentLantern of RevealingLiving GlovesLorehold PrimerMariner's ArmorMask of the BeastMedallion of ThoughtsMind Carapace ArmorMithral ArmorMizzium ApparatusMummy Rot AntidoteNature's MantleNecklace of AdaptationNight CallerOil of SlipperinessPaper BirdPearl of PowerPeriapt of HealthPeriapt of Wound ClosurePhilter of LovePipes of HauntingPipes of the SewersPiwafwiPixie DustPlate Of Knight's FellowshipPortal CompassPotion of AdvantagePotion of Animal FriendshipPotion of Fire BreathPotion of GrowthPotion of PoisonPotion Of PolychromyPotion of Psionic FortitudePotion of ResistancePotion of Water BreathingPrismari PrimerPropeller HelmPsi CrystalPyroconvergerQuandrix PrimerQuiver of EhlonnaRing of JumpingRing of Mind ShieldingRing of ObscuringRing Of Puzzler's WitRing of SwimmingRing of the OratorRing of Truth TellingRing of WarmthRing of Water WalkingRings of Shared SufferingRobe of SerpentsRobe of Useful ItemsRod of Mercurial FormRod of RetributionRope of ClimbingSaddle of the CavalierSeeker DartSending StonesSensory StoneSentinel ShieldSerpent Scale ArmorShatterspikeShield Of The TortoiseSilverquill PrimerSkyblinder StaffSling Of Giant FellingSlippers of Spider ClimbingSmokepowderSoul CoinSpies' MurmurStaff of the AdderStaff of the PythonStone of Good Luck (Luckstone)Stone of Ill LuckStorm BoomerangSword of VengeanceThessaltoxin AntidoteTrident of Fish CommandWand of EntangleWand of Magic DetectionWand of Magic MissilesWand of SecretsWand of WebWeapon of WarningWheel of Wind and WaterWildspace OrreryWind FanWinged AmmunitionWinged BootsWingwearWitherbloom Primer
Wondrous item · Uncommon

Living Gloves

Source: Eberron - Rising from the Last War
Wondrous item, uncommon (requires attunement)

These symbiotic gloves — made of thin chitin and sinew — pulse with a life of their own. To attune to them, you must wear them for the entire attunement period, during which the gloves bond with your skin.

While attuned to these gloves, you gain one of the following proficiencies (your choice when you attune to the gloves):

  • Sleight of Hand
  • Thieves' tools
  • One kind of artisan's tools of your choice
  • One kind of musical instrument of your choice

When you make an ability check using the chosen proficiency, you add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Symbiotic Nature. The gloves can't be removed from you while you're attuned to them, and you can't voluntarily end your attunement to them. If you're targeted by a spell that ends a curse, your attunement to the gloves ends, and they can be removed.