GROVE
Sign in
CORE RULES · v5.7
Conjuration · 3rd Level

Conjure Barrage

Source: Player's Handbook
Casting Time
1 Action
Range
Self (60-foot cone)
Components
V, S, M
Duration
Instantaneous

You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.

HomeSpells3rd LevelConjure Barrage