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CORE RULES · v5.7
Spells
Spell List

Ranger

74 spells across 5 levels. Click a level to expand it.

1st Level21 spells
Spell NameSchoolCasting TimeRangeDurationComponents
Absorb ElementsAbjuration1 ReactionSelf1 roundS
AlarmAbjuration1 Minute *R*30 feet8 HoursV, S, M
Animal FriendshipEnchantment1 Action30 feet24 hoursV, S, M
Beast BondDivination1 ActionTouchConcentration, up to 10 minutesV, S, M
Cure WoundsEvocation1 ActionTouchInstantaneousV, S
Detect MagicDivination1 Action *R*SelfConcentration, up to 10 minutesV, S
Detect Poison and DiseaseDivination1 Action *R*SelfConcentration, up to 10 minutesV, S, M
Ensnaring StrikeConjuration1 Bonus ActionSelfConcentration, up to 1 minuteV
EntangleConjuration1 Action90 feetConcentration, up to 1 minuteV, S
Fog CloudConjuration1 Action120 feetConcentration, up to 1 hourV, S
GoodberryTransmutation1 ActionTouchInstantaneousV, S, M
Hail of ThornsConjuration1 Bonus ActionSelfConcentration, up to 1 minuteV
Hunter's MarkDivination1 Bonus Action90 feetConcentration, up to 1 hourV
JumpTransmutation1 ActionTouch1 minuteV, S, M
LongstriderTransmutation1 ActionTouch1 hourV, S, M
Searing SmiteEvocation1 Bonus ActionSelfConcentration, up to 1 minuteV
SnareAbjuration1 MinuteTouch8 hoursS, M
Speak with AnimalsDivination1 Action *R*Self10 minutesV, S
Sudden Awakening (UA)Enchantment1 Bonus Action10 feetInstantaneousV
Wild Cunning (UA)Transmutation1 Action *R*120 feetInstantaneousV, S
Zephyr StrikeTransmutation1 Bonus ActionSelfConcentration, up to 1 minuteV
2nd Level20 spells
Spell NameSchoolCasting TimeRangeDurationComponents
AidAbjuration1 Action30 Feet8 hoursV, S, M
Air BubbleConjuration1 Action60 Feet24 hoursS
Animal MessengerEnchantment1 Action *R*30 Feet24 hoursV, S, M
BarkskinTransmutation1 ActionTouchConcentration, up to 1 hourV, S, M
Beast SenseDivination1 Action *R*TouchConcentration, up to 1 hourS
Cordon of ArrowsTransmutation1 Action5 feet8 hoursV, S, M
DarkvisionTransmutation1 ActionTouch8 hoursV, S, M
Enhance AbilityTransmutation1 ActionTouchConcentration, up to 1 hourV, S, M
Find TrapsDivination1 Action120 feetInstantaneousV, S
Gust of WindEvocation1 ActionSelf (60-foot line)Concentration, up to 1 minuteV, S, M
Healing SpiritConjuration1 Bonus Action60 feetConcentration, up to 1 minuteV, S
Lesser RestorationAbjuration1 ActionTouchInstantaneousV, S
Locate Animals or PlantsDivination1 Action *R*SelfInstantaneousV, S, M
Locate ObjectDivination1 ActionSelfConcentration, up to 10 minutesV, S, M
Magic WeaponTransmutation1 Bonus ActionTouchConcentration, up to 1 hourV, S
Pass Without TraceAbjuration1 ActionSelfConcentration, up to 1 hourV, S, M
Protection from PoisonAbjuration1 ActionTouch1 hourV, S
SilenceIllusion1 Action *R*120 feetConcentration, up to 10 minutesV, S
Spike GrowthTransmutation1 Action150 feetConcentration, up to 10 minutesV, S, M
Summon BeastConjuration1 Action90 feetConcentration, up to 1 hourV, S, M
3rd Level18 spells
Spell NameSchoolCasting TimeRangeDurationComponents
Ashardalon's StrideTransmutation1 Bonus ActionSelfConcentration, up to 1 minuteV,S
Conjure AnimalsConjuration1 Action60 feetConcentration, up to 1 hourV, S
Conjure BarrageConjuration1 ActionSelf (60-foot cone)InstantaneousV, S, M
DaylightEvocation1 Action60 feet1 hourV, S
Elemental WeaponTransmutation1 ActionTouchConcentration, up to 1 hourV, S
Flame ArrowsTransmutation1 ActionTouchConcentration, up to 1 hourV, S
Flame Stride (UA)Transmutation1 Bonus ActionSelfConcentration, up to 1 minuteV, S
Lightning ArrowTransmutation1 Bonus ActionSelfConcentration, up to 1 minuteV, S
Meld into StoneTransmutation1 Action *R*Touch8 hoursV, S
NondetectionAbjuration1 ActionTouch8 hoursV, S, M
Plant GrowthTransmutation1 Action or 8 Hours150 feetInstantaneousV, S
Protection from EnergyAbjuration1 ActionTouchConcentration, up to 1 hourV, S
RevivifyNecromancy1 ActionTouchInstantaneousV, S, M
Speak with PlantsTransmutation1 ActionSelf (30-foot radius)10 minutesV, S
Summon FeyConjuration1 Action90 feetConcentration, up to 1 hourV, S, M
Water BreathingTransmutation1 Action *R*30 feet24 hoursV, S, M
Water WalkTransmutation1 Action *R*30 feet1 hourV, S, M
Wind WallEvocation1 Action120 feetConcentration, up to 1 minuteV, S, M
4th Level8 spells
Spell NameSchoolCasting TimeRangeDurationComponents
Conjure Woodland BeingsConjuration1 Action60 feetConcentration, up to 1 hourV, S, M
Dominate BeastEnchantment1 Action60 feetConcentration, up to 1 minuteV, S
Freedom of MovementAbjuration1 ActionTouch1 hourV, S, M
Grasping VineConjuration1 Bonus Action30 feetConcentration, up to 1 minuteV, S
Guardian of NatureTransmutation1 Bonus ActionSelfConcentration, up to 1 minuteV
Locate CreatureDivination1 ActionSelfConcentration, up to 1 hourV, S, M
StoneskinAbjuration1 ActionTouchConcentration, up to 1 hourV, S, M
Summon ElementalConjuration1 Action90 feetConcentration, up to 1 hourV, S, M
5th Level7 spells
Spell NameSchoolCasting TimeRangeDurationComponents
Commune with NatureDivination1 Minute *R*SelfInstantaneousV, S
Conjure VolleyConjuration1 Action150 feetInstantaneousV, S, M
Greater RestorationAbjuration1 ActionTouchInstantaneousV, S, M
Steel Wind StrikeConjuration1 Action30 feetInstantaneousS, M
Swift QuiverTransmutation1 Bonus ActionTouchConcentration, up to 1 minuteV, S, M
Tree StrideConjuration1 ActionSelfConcentration, up to 1 minuteV, S
Wrath Of NatureEvocation1 Action120 feetConcentration, up to 1 minuteV, S