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CORE RULES · v5.7
Necromancy · 8th Level

Abi-Dalzim's Horrid Wilting

Source: Xanathar's Guide to Everything
Casting Time
1 Action
Range
150 feet
Components
V, S, M
Duration
Instantaneous

You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren’t affected, and plants and water elementals make this saving throw with disadvantage. A creature takes necrotic damage on a failed save, or half as much damage on a successful one.

Nonmagical plants in the area that aren’t creatures, such as trees and shrubs, wither and die instantly.

HomeSpells8th LevelAbi-Dalzim's Horrid Wilting