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CORE RULES · v5.7
Equipment
AgonyApparatus of KwalishArmor of InvulnerabilityArmor of the Valiant SoulAzuredgeBelashyrra's Beholder CrownBlack Crystal TabletBlackrazorBlackstaffBlood Fury TattooBookmarkCabal's RuinCirclet of Barbed VisionCloak of InvisibilityCondemnerCubic GateDanoth's VisorDawnbringerDeathwalker's WardDeck Of Many More ThingsDeck of Many ThingsDeck of Several ThingsDefenderDragon MaskDragonlanceDragonstaff of AhghaironDrownEfreeti ChainEuryale's AegisFane-EaterFenthrasFlail of TiamatGloves of Soul CatchingGraz'tchar, the Decadent EndGrimoire InfinitusGurt's GreataxeHammer of ThunderboltsHammock of WorldsHarp of Gilded PlentyHazirawnHelm of DisjunctionHelm of the ScavengerHereticHide of the Feral GuardianHither-Thither StaffHoly AvengerHoly Symbol of RavenkindHonor's Last StandHorn of Beckoning DeathIcon of RavenloftInfernal TackInfiltrator's KeyIron FlaskIronfangJester's MaskJewel of Three PrayersKiss of the ChangebringerKorolnor ScepterLongbow of the Healing HearthLost Crown of BesilmerLuck BladeLuxon BeaconMantle of the TempestMatalotokMoonbladeMurgaxor's OrbMythcarverNepentheNether Scroll of AzumarNightbringerNightfall PearlObsidian Flint Dragon PlateOrb of SkoraeusOrcsplitterPlate Armor of EtherealnessPlate of the DawnmartyrPlatinum ScarfPotion of Dragon's MajestyPotion of Giant SizePowered ArmorPyremaulPyxis of PandemoniumRakdos RiteknifeReaper's ScreamRed Wizard BladeRing of Djinni SummoningRing of Elemental CommandRing of InvisibilityRing of Spell TurningRing of Three WishesRobe of the ArchmagiRod of Lordly MightRod of ResurrectionRuby Weave GemRuinbladeScarab of ProtectionScroll of Tarrasque SummoningScroll of the CometShard SolitaireShield of the Blazing DreadnoughtShield of the Hidden LordSnicker-SnackSovereign GlueSpell BottleSphere Of AnnihilationSpindle Of FateSpire of ConfluxStaff of the MagiStar RazorStonebreaker's BreastplateStormgirdleSunswordSword of AnsweringSword of the PlanesTablet of ReawakeningTalarithTalisman of Pure GoodTalisman of the SphereTalisman of Ultimate EvilTelescopic TransporterTinderstrikeTitanstone KnucklesTome of the Stilled TongueTopaz AnnihilatorUniversal SolventVerminshroudVorpal SwordWaveWaytheWell of Many WorldsWhelmWhisperWindvaneWitchlight VaneWitchlight WatchWraps of DyamakWreath of the PrismYthryn Mythallar
Weapon (battleaxe) · Legendary

Azuredge

Source: Waterdeep - Dragon Heist
Weapon (battleaxe), legendary (requires attunement)

Forged by the archwizard Ahghairon, this intelligent battleaxe was crafted to defend Waterdeep. Its current wielder is a former member of Force Grey named Meloon Wardragon, but the weapon is searching for a new owner.

Azuredge has a solid steel handle etched with tiny runes, wrapped in blue dragon hide with a star sapphire set into the pommel. The axe head is forged from silver, electrum, and steel alloys whose edges constantly shimmer with a deep blue luminescence.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. The Shield spell provides no defense against the axe, which passes through that spell's barrier of magical force.

When you hit a fiend or an undead with the axe, cold blue flames erupt from its blade and deal an extra radiant damage to the target.

Hurling. The battleaxe has 3 charges. You can expend 1 charge and make a ranged attack with the axe, hurling it as if it had the thrown property with a normal range of 60 feet and a long range of 180 feet. Whether it hits or misses, the axe flies back to you at the end of the current turn, landing in your open hand or al your feet in your space (as you choose). The axe regains all expended charges daily at dawn.

Illumination. While holding the axe, you can use an action to cause the axe to glow blue or to quench the glow. This glow sheds bright light in a 30-foot radius and dim light for an additional 30 feet.

Sentience. Azuredge is a sentient lawful neutral weapon with an Intelligence of 12, a Wisdom of 15, and a Charisma of 15. It has hearing and darkvision out to a range of 120 feet.

The weapon communicates telepathically with its wielder and can speak, read, and understand Common. It has a calm, delicate voice. The weapon can sense the presence of non-lawful creatures within 120 feet of it.

Personality. Azuredge is sworn to protect Waterdeep, and it desires to be wielded by a law-abiding person willing to dedicate everything to the city's defense. The weapon is patient and takes its time finding its ideal wielder.

If someone tries to use Azuredge against its will, the axe can become ten times heavier than normal, and can magically adhere to any Medium or larger object or surface it comes into contact with. Once it does so, the axe can't be wielded. Nothing short of a Wish spell can separate the axe from the item or surface to which it is adhered without destroying one or the other, though the axe can choose to end the effect at any time.