GROVE
Sign in
CORE RULES · v5.7
Equipment
AgonyApparatus of KwalishArmor of InvulnerabilityArmor of the Valiant SoulAzuredgeBelashyrra's Beholder CrownBlack Crystal TabletBlackrazorBlackstaffBlood Fury TattooBookmarkCabal's RuinCirclet of Barbed VisionCloak of InvisibilityCondemnerCubic GateDanoth's VisorDawnbringerDeathwalker's WardDeck Of Many More ThingsDeck of Many ThingsDeck of Several ThingsDefenderDragon MaskDragonlanceDragonstaff of AhghaironDrownEfreeti ChainEuryale's AegisFane-EaterFenthrasFlail of TiamatGloves of Soul CatchingGraz'tchar, the Decadent EndGrimoire InfinitusGurt's GreataxeHammer of ThunderboltsHammock of WorldsHarp of Gilded PlentyHazirawnHelm of DisjunctionHelm of the ScavengerHereticHide of the Feral GuardianHither-Thither StaffHoly AvengerHoly Symbol of RavenkindHonor's Last StandHorn of Beckoning DeathIcon of RavenloftInfernal TackInfiltrator's KeyIron FlaskIronfangJester's MaskJewel of Three PrayersKiss of the ChangebringerKorolnor ScepterLongbow of the Healing HearthLost Crown of BesilmerLuck BladeLuxon BeaconMantle of the TempestMatalotokMoonbladeMurgaxor's OrbMythcarverNepentheNether Scroll of AzumarNightbringerNightfall PearlObsidian Flint Dragon PlateOrb of SkoraeusOrcsplitterPlate Armor of EtherealnessPlate of the DawnmartyrPlatinum ScarfPotion of Dragon's MajestyPotion of Giant SizePowered ArmorPyremaulPyxis of PandemoniumRakdos RiteknifeReaper's ScreamRed Wizard BladeRing of Djinni SummoningRing of Elemental CommandRing of InvisibilityRing of Spell TurningRing of Three WishesRobe of the ArchmagiRod of Lordly MightRod of ResurrectionRuby Weave GemRuinbladeScarab of ProtectionScroll of Tarrasque SummoningScroll of the CometShard SolitaireShield of the Blazing DreadnoughtShield of the Hidden LordSnicker-SnackSovereign GlueSpell BottleSphere Of AnnihilationSpindle Of FateSpire of ConfluxStaff of the MagiStar RazorStonebreaker's BreastplateStormgirdleSunswordSword of AnsweringSword of the PlanesTablet of ReawakeningTalarithTalisman of Pure GoodTalisman of the SphereTalisman of Ultimate EvilTelescopic TransporterTinderstrikeTitanstone KnucklesTome of the Stilled TongueTopaz AnnihilatorUniversal SolventVerminshroudVorpal SwordWaveWaytheWell of Many WorldsWhelmWhisperWindvaneWitchlight VaneWitchlight WatchWraps of DyamakWreath of the PrismYthryn Mythallar
Wondrous item · Legendary

Verminshroud

Source: Explorer's Guide to Wildemount
Wondrous item, legendary (requires attunement)

This patchy cloak was pieced together from the pelts of rats found feasting on the dead in Blightshore and is dotted with the bloated corpses of magically preserved insects along its seams.

Dormant. While wearing the Verminshroud in its dormant state, you gain the following benefits:

  • You have advantage on Wisdom (Perception) checks that rely on smell, you are immune to disease, and you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the cloak increases the range of your darkvision by 60 feet.
  • As an action, you can use the verminshroud to cast Polymorph on yourself, transforming into a giant rat or rat while retaining your Intelligence, Wisdom, and Charisma scores, as well as the properties of the cloak. This property can't be used again until the next dawn.

Awakened. While wearing the Verminshroud in its awakened state, you gain the following benefits:

  • You have resistance to poison damage.
  • You can use an action to cast the Insect Plague spell (save DC 15) from the Verminshroud, requiring no material components. This property can't be used again until the next dawn.
  • When you cast the Polymorph spell using the Verminshroud, you can transform into a giant wasp.

Exalted. While wearing the Verminshroud in its exalted state, you gain the following benefits:

  • You gain a climbing speed equal to your walking speed.
  • Your teeth become razor-sharp natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. You can make this attack as a bonus action. When you bite a creature and deal damage to it, the creature must succeed on a DC 17 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the condition on itself on a success.
  • When you cast the Polymorph spell using the Verminshroud, you can transform into a giant scorpion.