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CORE RULES · v5.7
Equipment
Acheron BladeAlchemical CompendiumAmulet of HealthAmulet of Protection from TurningArmor of ResistanceArmor of VulnerabilityArrow-Catching ShieldAstral ShardAstromancy ArchiveAtlas of Endless HorizonsBadge of the WatchBag of BeansBanner of the Krig RuneBattering ShieldBead of ForceBell BranchBelt of DwarvenkindBerserker AxeBlade of LedrosBlod StoneBonecounterBoots of LevitationBoots of SpeedBoots of SwiftnessBow Of ConflagrationBowl of Commanding Water ElementalsBracer of Flying DaggersBracers of CelerityBracers of DefenseBrazier of Commanding Fire ElementalsBreastplate Of BalanceBridle of CapturingButcher's BibCape of the MountebankCauldron of PlentyCenser of Controlling Air ElementalsCharm of Plant CommandChime of OpeningChromatic RoseClaw of the Wyrm RuneClaws of the Umber HulkCloak of DisplacementCloak of the BatCoat of the CrestCorpse SlayerCrown of the Wrath BringerCrystal BladeCube of ForceDaern's Instant FortressDagger of BlindsightDagger of DenialDagger of VenomDead Man's PlateDeck Of OraclesDelver's ClawsDemon SkinDevotee's CenserDimensional ShacklesDocentDodecahedron of DoomDonjon's Sundering SphereDragon SlayerDragon Wing BowDragontooth DaggerDuplicitous ManuscriptEagle WhistleEarthboardElemental Essence ShardElixir of HealthElven ChainFar Realm ShardFeather of Diatryma SummoningFeywrought ArmorFlame TongueFlamefriend LanternFlayer SlayerFlying ChariotFolding BoatFulminating TreatiseGalder's Bubble PipeGambler's BladeGauntlets of Flaming FuryGavel of the Venn RuneGem of SeeingGhost LanternGiant SlayerGlamoured Studded LeatherGlimmering MoonbowGloomwrought ArmorGlowrune PigmentGrasping WhipGulthias StaffHeart Weaver's PrimerHell Hound CloakHelm of TeleportationHelm of the GodsHeward's Handy HaversackHook of Fisher's DelightHorn of BlastingHorn of the Endless MazeHorseshoes of SpeedIggwylv's HornInescapable LashIron Bands of BilarroKagonesti Forest ShroudKnave's Eye PatchLash of ImmolationLeather Golem ArmorLibram of Souls and FleshLoadstoneLuminous War PickLyre of BuildingMace of DisruptionMace of SmitingMace of TerrorMagician's JudgeMantle of Spell ResistanceMimirMind BladeMind LashMirror of the PastMizzium ArmorMizzium MortarMolten Bronze SkinNecklace of FireballsNecklace of Prayer BeadsNeedle of MendingOceanic WeaponOil of EtherealnessOpal of the Ild RuneOrb of the Stein RuneOuter Essence ShardPariah's ShieldPeriapt of Proof against PoisonPiwafwi of Fire ResistancePlanecaller's CodexPortable HolePotion of Aqueous FormPotion of ClairvoyancePotion of DiminutionPotion of Gaseous FormPotion of HeroismPotion of InvulnerabilityPotion of Maximum PowerPotion of Mind ReadingProfessor OrbProtective VersesQuaal's Feather TokenReveler's ConcertinaRing of Animal InfluenceRing of EvasionRing of Feather FallingRing of Free ActionRing of ProtectionRing of ResistanceRing of Spell StoringRing of Temporal SalvationRing of the RamRing of X-Ray VisionRobe of EyesRobe of SummerRod of RulershipRod of the VonindodRogue's MantleRope of EntanglementRuinous FlailSaint Markovia's ThighboneScissors of Shadow SnippingScorpion ArmorScroll of ProtectionSerpent's FangShadowfell Brand TattooShadowfell ShardShard of XeluanShield of Far SightShield of Missile AttractionShrieking GreavesSiren Song LyreSkysailSpelljamming HelmSpider StaffStaff of CharmingStaff of DefenseStaff of HealingStaff of RulingStaff of Swarming InsectsStaff of the Ivory ClawStaff of the Rooted HillsStaff of the WoodlandsStaff of WitheringStarshot CrossbowStone of Controlling Earth ElementalsStonespeaker CrystalStormrider BootsSummer's DanceSun BladeSun StaffSunforgerSword of Life StealingSword of WoundingTeleportation TabletTentacle RodTwo-Birds SlingVentilating LungsVicious WeaponVoidwalker ArmorWand of BindingWand of Enemy DetectionWand of FearWand of FireballsWand of Lightning BoltsWand of ParalysisWand of Viscid GlobsWand of WinterWand of WonderWar Horn of ValorWarrior's PasskeyWayfarer's BootsWeapon of Certain DeathWeird TankWings of FlyingWoodcutter's AxeZephyr Armor
Wondrous item · Rare

Bag of Beans

Source: Dungeon Master's Guide
Wondrous item, rare

Inside this heavy cloth bag are dry beans. The bag weighs 1/2 pound plus 1/4 pound for each bean it contains.

If you dump the bag's contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried.

If you remove a bean from the bag, plant it in the dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table, determine it randomly, or create an effect.

d100Effect
01 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take poison damage and become poisoned for 1 hour. On an even roll, the eater gains temporary hit points for 1 hour.
02-10A geyser erupts and sprouts water, beer, berry juice, tea, vinegar, wine, or oil (DM's choice) 30 feet into the air for rounds.
11-20A treant sprouts (see the Monster Manual for statistics). There's a 50 percent chance that the treant is chaotic evil and attacks.
21-30An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours.
31-40A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished).
41-50 shriekers sprout (see the Monster Manual for statistics).
51-60 bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DM's choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke.
61-70A hungry bulette (see the Monster Manual for statistics) burrows up and attacks.
71-80A fruit tree grows. It has fruit, of which act as randomly determined magic potions, while one acts as an ingested poison of the DM's choice. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days.
81-90A nest of eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes force damage from an internal magical explosion.
91-99A pyramid with a 60-foot-square base bursts upward. Inside is a sarcophagus containing a mummy lord (see the Monster Manual for statistics). The pyramid is treated as the mummy lord's lair, and its sarcophagus contains treasure of the DM 's choice.
00A giant beanstalk sprouts, growing to a height of the DM's choice. The top leads where the DM chooses, such as to a great view, a cloud giant's castle, or a different plane of existence.