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CORE RULES · v5.7
Equipment
Acheron BladeAlchemical CompendiumAmulet of HealthAmulet of Protection from TurningArmor of ResistanceArmor of VulnerabilityArrow-Catching ShieldAstral ShardAstromancy ArchiveAtlas of Endless HorizonsBadge of the WatchBag of BeansBanner of the Krig RuneBattering ShieldBead of ForceBell BranchBelt of DwarvenkindBerserker AxeBlade of LedrosBlod StoneBonecounterBoots of LevitationBoots of SpeedBoots of SwiftnessBow Of ConflagrationBowl of Commanding Water ElementalsBracer of Flying DaggersBracers of CelerityBracers of DefenseBrazier of Commanding Fire ElementalsBreastplate Of BalanceBridle of CapturingButcher's BibCape of the MountebankCauldron of PlentyCenser of Controlling Air ElementalsCharm of Plant CommandChime of OpeningChromatic RoseClaw of the Wyrm RuneClaws of the Umber HulkCloak of DisplacementCloak of the BatCoat of the CrestCorpse SlayerCrown of the Wrath BringerCrystal BladeCube of ForceDaern's Instant FortressDagger of BlindsightDagger of DenialDagger of VenomDead Man's PlateDeck Of OraclesDelver's ClawsDemon SkinDevotee's CenserDimensional ShacklesDocentDodecahedron of DoomDonjon's Sundering SphereDragon SlayerDragon Wing BowDragontooth DaggerDuplicitous ManuscriptEagle WhistleEarthboardElemental Essence ShardElixir of HealthElven ChainFar Realm ShardFeather of Diatryma SummoningFeywrought ArmorFlame TongueFlamefriend LanternFlayer SlayerFlying ChariotFolding BoatFulminating TreatiseGalder's Bubble PipeGambler's BladeGauntlets of Flaming FuryGavel of the Venn RuneGem of SeeingGhost LanternGiant SlayerGlamoured Studded LeatherGlimmering MoonbowGloomwrought ArmorGlowrune PigmentGrasping WhipGulthias StaffHeart Weaver's PrimerHell Hound CloakHelm of TeleportationHelm of the GodsHeward's Handy HaversackHook of Fisher's DelightHorn of BlastingHorn of the Endless MazeHorseshoes of SpeedIggwylv's HornInescapable LashIron Bands of BilarroKagonesti Forest ShroudKnave's Eye PatchLash of ImmolationLeather Golem ArmorLibram of Souls and FleshLoadstoneLuminous War PickLyre of BuildingMace of DisruptionMace of SmitingMace of TerrorMagician's JudgeMantle of Spell ResistanceMimirMind BladeMind LashMirror of the PastMizzium ArmorMizzium MortarMolten Bronze SkinNecklace of FireballsNecklace of Prayer BeadsNeedle of MendingOceanic WeaponOil of EtherealnessOpal of the Ild RuneOrb of the Stein RuneOuter Essence ShardPariah's ShieldPeriapt of Proof against PoisonPiwafwi of Fire ResistancePlanecaller's CodexPortable HolePotion of Aqueous FormPotion of ClairvoyancePotion of DiminutionPotion of Gaseous FormPotion of HeroismPotion of InvulnerabilityPotion of Maximum PowerPotion of Mind ReadingProfessor OrbProtective VersesQuaal's Feather TokenReveler's ConcertinaRing of Animal InfluenceRing of EvasionRing of Feather FallingRing of Free ActionRing of ProtectionRing of ResistanceRing of Spell StoringRing of Temporal SalvationRing of the RamRing of X-Ray VisionRobe of EyesRobe of SummerRod of RulershipRod of the VonindodRogue's MantleRope of EntanglementRuinous FlailSaint Markovia's ThighboneScissors of Shadow SnippingScorpion ArmorScroll of ProtectionSerpent's FangShadowfell Brand TattooShadowfell ShardShard of XeluanShield of Far SightShield of Missile AttractionShrieking GreavesSiren Song LyreSkysailSpelljamming HelmSpider StaffStaff of CharmingStaff of DefenseStaff of HealingStaff of RulingStaff of Swarming InsectsStaff of the Ivory ClawStaff of the Rooted HillsStaff of the WoodlandsStaff of WitheringStarshot CrossbowStone of Controlling Earth ElementalsStonespeaker CrystalStormrider BootsSummer's DanceSun BladeSun StaffSunforgerSword of Life StealingSword of WoundingTeleportation TabletTentacle RodTwo-Birds SlingVentilating LungsVicious WeaponVoidwalker ArmorWand of BindingWand of Enemy DetectionWand of FearWand of FireballsWand of Lightning BoltsWand of ParalysisWand of Viscid GlobsWand of WinterWand of WonderWar Horn of ValorWarrior's PasskeyWayfarer's BootsWeapon of Certain DeathWeird TankWings of FlyingWoodcutter's AxeZephyr Armor
Wand · Rare

Wand of Fear

Source: Dungeon Master's Guide
Wand, rare (requires attunement)

This wand has 7 charges for the following properties. It regains expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Command. While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the Command spell (save DC 15).

Cone of Fear. While holding the wand, you can use an action to expend 2 charges, causing the wand's tip to emit a 60-foot cone of amber light. Each creature in the cone must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.