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CORE RULES · v5.7
Equipment
Acheron BladeAlchemical CompendiumAmulet of HealthAmulet of Protection from TurningArmor of ResistanceArmor of VulnerabilityArrow-Catching ShieldAstral ShardAstromancy ArchiveAtlas of Endless HorizonsBadge of the WatchBag of BeansBanner of the Krig RuneBattering ShieldBead of ForceBell BranchBelt of DwarvenkindBerserker AxeBlade of LedrosBlod StoneBonecounterBoots of LevitationBoots of SpeedBoots of SwiftnessBow Of ConflagrationBowl of Commanding Water ElementalsBracer of Flying DaggersBracers of CelerityBracers of DefenseBrazier of Commanding Fire ElementalsBreastplate Of BalanceBridle of CapturingButcher's BibCape of the MountebankCauldron of PlentyCenser of Controlling Air ElementalsCharm of Plant CommandChime of OpeningChromatic RoseClaw of the Wyrm RuneClaws of the Umber HulkCloak of DisplacementCloak of the BatCoat of the CrestCorpse SlayerCrown of the Wrath BringerCrystal BladeCube of ForceDaern's Instant FortressDagger of BlindsightDagger of DenialDagger of VenomDead Man's PlateDeck Of OraclesDelver's ClawsDemon SkinDevotee's CenserDimensional ShacklesDocentDodecahedron of DoomDonjon's Sundering SphereDragon SlayerDragon Wing BowDragontooth DaggerDuplicitous ManuscriptEagle WhistleEarthboardElemental Essence ShardElixir of HealthElven ChainFar Realm ShardFeather of Diatryma SummoningFeywrought ArmorFlame TongueFlamefriend LanternFlayer SlayerFlying ChariotFolding BoatFulminating TreatiseGalder's Bubble PipeGambler's BladeGauntlets of Flaming FuryGavel of the Venn RuneGem of SeeingGhost LanternGiant SlayerGlamoured Studded LeatherGlimmering MoonbowGloomwrought ArmorGlowrune PigmentGrasping WhipGulthias StaffHeart Weaver's PrimerHell Hound CloakHelm of TeleportationHelm of the GodsHeward's Handy HaversackHook of Fisher's DelightHorn of BlastingHorn of the Endless MazeHorseshoes of SpeedIggwylv's HornInescapable LashIron Bands of BilarroKagonesti Forest ShroudKnave's Eye PatchLash of ImmolationLeather Golem ArmorLibram of Souls and FleshLoadstoneLuminous War PickLyre of BuildingMace of DisruptionMace of SmitingMace of TerrorMagician's JudgeMantle of Spell ResistanceMimirMind BladeMind LashMirror of the PastMizzium ArmorMizzium MortarMolten Bronze SkinNecklace of FireballsNecklace of Prayer BeadsNeedle of MendingOceanic WeaponOil of EtherealnessOpal of the Ild RuneOrb of the Stein RuneOuter Essence ShardPariah's ShieldPeriapt of Proof against PoisonPiwafwi of Fire ResistancePlanecaller's CodexPortable HolePotion of Aqueous FormPotion of ClairvoyancePotion of DiminutionPotion of Gaseous FormPotion of HeroismPotion of InvulnerabilityPotion of Maximum PowerPotion of Mind ReadingProfessor OrbProtective VersesQuaal's Feather TokenReveler's ConcertinaRing of Animal InfluenceRing of EvasionRing of Feather FallingRing of Free ActionRing of ProtectionRing of ResistanceRing of Spell StoringRing of Temporal SalvationRing of the RamRing of X-Ray VisionRobe of EyesRobe of SummerRod of RulershipRod of the VonindodRogue's MantleRope of EntanglementRuinous FlailSaint Markovia's ThighboneScissors of Shadow SnippingScorpion ArmorScroll of ProtectionSerpent's FangShadowfell Brand TattooShadowfell ShardShard of XeluanShield of Far SightShield of Missile AttractionShrieking GreavesSiren Song LyreSkysailSpelljamming HelmSpider StaffStaff of CharmingStaff of DefenseStaff of HealingStaff of RulingStaff of Swarming InsectsStaff of the Ivory ClawStaff of the Rooted HillsStaff of the WoodlandsStaff of WitheringStarshot CrossbowStone of Controlling Earth ElementalsStonespeaker CrystalStormrider BootsSummer's DanceSun BladeSun StaffSunforgerSword of Life StealingSword of WoundingTeleportation TabletTentacle RodTwo-Birds SlingVentilating LungsVicious WeaponVoidwalker ArmorWand of BindingWand of Enemy DetectionWand of FearWand of FireballsWand of Lightning BoltsWand of ParalysisWand of Viscid GlobsWand of WinterWand of WonderWar Horn of ValorWarrior's PasskeyWayfarer's BootsWeapon of Certain DeathWeird TankWings of FlyingWoodcutter's AxeZephyr Armor
Weapon (any axe) · Rare

Berserker Axe

Source: Dungeon Master's Guide
Weapon (any axe), rare (requires attunement)

You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.

Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.

Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.