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CORE RULES · v5.7
Equipment
AbracadabrusAbsorbing TattooAll-Purpose ToolAmethyst LodestoneAmmunition, +1, +2, or +3Amulet of the Black SkullAmulet of the DevoutAmulet of the PlanesAnimated ShieldAntimagic ArmorArcane CannonArcane GrimoireArcane Propulsion ArmArmor of SafeguardingArmor, +1, +2, or +3Arrow of SlayingBag of DevouringBaleful TalonBattle Standard of Infernal PowerBlade of the MedusaBlast ScepterBloodaxeBloodseeker AmmunitionBloodshed BladeBloodwell VialBobbing Lily PadBoots of HasteBow Of MelodiesBracelet of Rock MagicCandle of InvocationCape of EnlargementCarpet of FlyingCataclysm BoltsCauldron of RebirthChime of ExileChronolometerCloak of ArachnidaClockwork ArmorConch of TeleportationConstantori's PortraitCorecut DaggerCrown Of Whirling CometsCrystal BallCrystalline ChronicleDancing SwordDeck Of DimensionsDeck Of Wild CardsDemon ArmorDevastation OrbDimensional LoopDispelling StoneDragon Scale MailDragonhide BeltDuskcrusherDwarven PlateDwarven ThrowerDyrrn's Tentacle WhipEfreeti BottleEldritch StaffFar GearFate Cutter ShearsFish SuitFlying Citadel HelmFool's BladeForcebreaker WeaponFrost BrandGhost Step TattooHammer of Runic FocusHelm of BrillianceHelm of Devil CommandHeward's Hireling ArmorHorn of ValhallaHorned RingHorseshoes of a ZephyrHunter's CoatIllusionist's BracersIngot of the Skold RuneKyrzin's OozeLast Stand ArmorLifewell TattooLiving ArmorLord's EnsembleLucent DestroyerManual of Bodily HealthManual of Gainful ExerciseManual of GolemsManual of Quickness of ActionMindblasting CapMindguard CrownMirror of Infinite TranspondenceMirror of Life TrappingMirror of Reflected PastsMistral MantleMoon SickleMudslick TowerNavigation OrbNimbus CoronetNine Lives StealerNolzur's Marvelous PigmentsOathbowOil of SharpnessOrb of the VeilOrnithopter of FlyingPennant of the Vind RunePeregrine MaskPolymorph BladePotion of FlyingPotion of InvisibilityPotion of LongevityPotion of PossibilityPotion of SpeedPotion of VitalityRaven's SlumberReincarnation DustRhythm Maker's DrumRing of AmityRing of Red FuryRing of RegenerationRing of Shooting StarsRing of TelekinesisRobe of Scintillating ColorsRobe of StarsRod of AbsorptionRod of AlertnessRod Of Hellish FlamesRod of SecurityRod of the Pact Keeper, +1, +2, +3Rotor of ReturnRuidium ArmorRuidium ShieldRuidium WeaponSanctum AmuletSapphire BucklerScimitar of SpeedShard of the Ise RuneShield of the Uven RuneShield, +1, +2, +3Skull HelmSling Bullets of AlthemoneSpeaking StoneSpear of BackbitingSpellguard ShieldStaff of DunamancyStaff of FateStaff of FireStaff of FrostStaff of PowerStaff of StrikingStaff of Thunder and LightningSteelStonemaker War PickSword of SharpnessSword of the ParunsTasha's Creeping KeepboatThunderbussTidecaller TridentTimepiece of TravelTinkertop Bolt Blaster 1000Tome of Clear ThoughtTome of Leadership and InfluenceTome of UnderstandingVoyager StaffWand of PolymorphWand of the War MageWatchful HelmWeapon of Throne's CommandWeapon, +1, +2, or +3Wheel of StarsWyrmreaver Gauntlets
Weapon (any sword) · Very Rare

Blade of the Medusa

Source: Lost Laboratory of Kwalish
Weapon (any sword), very rare (requires attunement)

When you attack a creature with this magic weapon and roll a 20 on the attack roll, the creature must make a DC 15 Constitution saving throw in addition to suffering the attack’s normal effects. On a failed save, the creature is restrained and must make another Constitution saving throw at the end of each of its turns. If it successfully saves against this effect three times, the effect ends. If it fails its saves three times, it is turned to stone and subjected to the petrified condition for 1 hour.

A creature is immune to this effect if it is immune to damage of the weapon’s type, does not have a body made of flesh, or has legendary actions.

Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a Remove Curse spell or similar magic, you are unwilling to part with the weapon. Whenever you attack a creature with this weapon and roll a 1 on the attack roll, you must succeed on a DC 15 Constitution saving throw or be restrained and forced to make additional saves against being petrified, as above.