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CORE RULES · v5.7
Equipment
AbracadabrusAbsorbing TattooAll-Purpose ToolAmethyst LodestoneAmmunition, +1, +2, or +3Amulet of the Black SkullAmulet of the DevoutAmulet of the PlanesAnimated ShieldAntimagic ArmorArcane CannonArcane GrimoireArcane Propulsion ArmArmor of SafeguardingArmor, +1, +2, or +3Arrow of SlayingBag of DevouringBaleful TalonBattle Standard of Infernal PowerBlade of the MedusaBlast ScepterBloodaxeBloodseeker AmmunitionBloodshed BladeBloodwell VialBobbing Lily PadBoots of HasteBow Of MelodiesBracelet of Rock MagicCandle of InvocationCape of EnlargementCarpet of FlyingCataclysm BoltsCauldron of RebirthChime of ExileChronolometerCloak of ArachnidaClockwork ArmorConch of TeleportationConstantori's PortraitCorecut DaggerCrown Of Whirling CometsCrystal BallCrystalline ChronicleDancing SwordDeck Of DimensionsDeck Of Wild CardsDemon ArmorDevastation OrbDimensional LoopDispelling StoneDragon Scale MailDragonhide BeltDuskcrusherDwarven PlateDwarven ThrowerDyrrn's Tentacle WhipEfreeti BottleEldritch StaffFar GearFate Cutter ShearsFish SuitFlying Citadel HelmFool's BladeForcebreaker WeaponFrost BrandGhost Step TattooHammer of Runic FocusHelm of BrillianceHelm of Devil CommandHeward's Hireling ArmorHorn of ValhallaHorned RingHorseshoes of a ZephyrHunter's CoatIllusionist's BracersIngot of the Skold RuneKyrzin's OozeLast Stand ArmorLifewell TattooLiving ArmorLord's EnsembleLucent DestroyerManual of Bodily HealthManual of Gainful ExerciseManual of GolemsManual of Quickness of ActionMindblasting CapMindguard CrownMirror of Infinite TranspondenceMirror of Life TrappingMirror of Reflected PastsMistral MantleMoon SickleMudslick TowerNavigation OrbNimbus CoronetNine Lives StealerNolzur's Marvelous PigmentsOathbowOil of SharpnessOrb of the VeilOrnithopter of FlyingPennant of the Vind RunePeregrine MaskPolymorph BladePotion of FlyingPotion of InvisibilityPotion of LongevityPotion of PossibilityPotion of SpeedPotion of VitalityRaven's SlumberReincarnation DustRhythm Maker's DrumRing of AmityRing of Red FuryRing of RegenerationRing of Shooting StarsRing of TelekinesisRobe of Scintillating ColorsRobe of StarsRod of AbsorptionRod of AlertnessRod Of Hellish FlamesRod of SecurityRod of the Pact Keeper, +1, +2, +3Rotor of ReturnRuidium ArmorRuidium ShieldRuidium WeaponSanctum AmuletSapphire BucklerScimitar of SpeedShard of the Ise RuneShield of the Uven RuneShield, +1, +2, +3Skull HelmSling Bullets of AlthemoneSpeaking StoneSpear of BackbitingSpellguard ShieldStaff of DunamancyStaff of FateStaff of FireStaff of FrostStaff of PowerStaff of StrikingStaff of Thunder and LightningSteelStonemaker War PickSword of SharpnessSword of the ParunsTasha's Creeping KeepboatThunderbussTidecaller TridentTimepiece of TravelTinkertop Bolt Blaster 1000Tome of Clear ThoughtTome of Leadership and InfluenceTome of UnderstandingVoyager StaffWand of PolymorphWand of the War MageWatchful HelmWeapon of Throne's CommandWeapon, +1, +2, or +3Wheel of StarsWyrmreaver Gauntlets
Rod · Very Rare

Rod of Security

Source: Dungeon Master's Guide
Rod, very rare

While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. Regardless of its nature, the paradise contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space.

For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down).

When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed.