GROVE
Sign in
CORE RULES · v5.7
Equipment
AbracadabrusAbsorbing TattooAll-Purpose ToolAmethyst LodestoneAmmunition, +1, +2, or +3Amulet of the Black SkullAmulet of the DevoutAmulet of the PlanesAnimated ShieldAntimagic ArmorArcane CannonArcane GrimoireArcane Propulsion ArmArmor of SafeguardingArmor, +1, +2, or +3Arrow of SlayingBag of DevouringBaleful TalonBattle Standard of Infernal PowerBlade of the MedusaBlast ScepterBloodaxeBloodseeker AmmunitionBloodshed BladeBloodwell VialBobbing Lily PadBoots of HasteBow Of MelodiesBracelet of Rock MagicCandle of InvocationCape of EnlargementCarpet of FlyingCataclysm BoltsCauldron of RebirthChime of ExileChronolometerCloak of ArachnidaClockwork ArmorConch of TeleportationConstantori's PortraitCorecut DaggerCrown Of Whirling CometsCrystal BallCrystalline ChronicleDancing SwordDeck Of DimensionsDeck Of Wild CardsDemon ArmorDevastation OrbDimensional LoopDispelling StoneDragon Scale MailDragonhide BeltDuskcrusherDwarven PlateDwarven ThrowerDyrrn's Tentacle WhipEfreeti BottleEldritch StaffFar GearFate Cutter ShearsFish SuitFlying Citadel HelmFool's BladeForcebreaker WeaponFrost BrandGhost Step TattooHammer of Runic FocusHelm of BrillianceHelm of Devil CommandHeward's Hireling ArmorHorn of ValhallaHorned RingHorseshoes of a ZephyrHunter's CoatIllusionist's BracersIngot of the Skold RuneKyrzin's OozeLast Stand ArmorLifewell TattooLiving ArmorLord's EnsembleLucent DestroyerManual of Bodily HealthManual of Gainful ExerciseManual of GolemsManual of Quickness of ActionMindblasting CapMindguard CrownMirror of Infinite TranspondenceMirror of Life TrappingMirror of Reflected PastsMistral MantleMoon SickleMudslick TowerNavigation OrbNimbus CoronetNine Lives StealerNolzur's Marvelous PigmentsOathbowOil of SharpnessOrb of the VeilOrnithopter of FlyingPennant of the Vind RunePeregrine MaskPolymorph BladePotion of FlyingPotion of InvisibilityPotion of LongevityPotion of PossibilityPotion of SpeedPotion of VitalityRaven's SlumberReincarnation DustRhythm Maker's DrumRing of AmityRing of Red FuryRing of RegenerationRing of Shooting StarsRing of TelekinesisRobe of Scintillating ColorsRobe of StarsRod of AbsorptionRod of AlertnessRod Of Hellish FlamesRod of SecurityRod of the Pact Keeper, +1, +2, +3Rotor of ReturnRuidium ArmorRuidium ShieldRuidium WeaponSanctum AmuletSapphire BucklerScimitar of SpeedShard of the Ise RuneShield of the Uven RuneShield, +1, +2, +3Skull HelmSling Bullets of AlthemoneSpeaking StoneSpear of BackbitingSpellguard ShieldStaff of DunamancyStaff of FateStaff of FireStaff of FrostStaff of PowerStaff of StrikingStaff of Thunder and LightningSteelStonemaker War PickSword of SharpnessSword of the ParunsTasha's Creeping KeepboatThunderbussTidecaller TridentTimepiece of TravelTinkertop Bolt Blaster 1000Tome of Clear ThoughtTome of Leadership and InfluenceTome of UnderstandingVoyager StaffWand of PolymorphWand of the War MageWatchful HelmWeapon of Throne's CommandWeapon, +1, +2, or +3Wheel of StarsWyrmreaver Gauntlets
Wondrous item · Very Rare

Mirror of Life Trapping

Source: Dungeon Master's Guide
Wondrous item, very rare

When this 4-foot-tall mirror is viewed indirectly, its surface shows faint images of creatures. The mirror weighs 50 pounds, and it has AC 11, 10 hit points, and vulnerability to bludgeoning damage. It shatters and is destroyed when reduced to 0 hit points.

If the mirror is hanging on a vertical surface and you are within 5 feet of it, you can use an action to speak its command word and activate it. It remains activated until you use an action to speak the command word again.

Any creature other than you that sees its reflection in the activated mirror while within 30 feet of it must succeed on a DC 15 Charisma saving throw or be trapped, along with anything it is wearing or carrying, in one of the mirror's twelve extradimensional cells. This saving throw is made with advantage if the creature knows the mirror's nature, and constructs succeed on the saving throw automatically.

An extradimensional cell is an infinite expanse filled with thick fog that reduces visibility to 10 feet. Creatures trapped in the mirror's cells don't age, and they don't need to eat, drink, or sleep. A creature trapped within a cell can escape using magic that permits planar travel. Otherwise, the creature is confined to the cell until freed.

If the mirror traps a creature but its twelve extradimensional cells are already occupied, the mirror frees one trapped creature at random to accommodate the new prisoner. A freed creature appears in an unoccupied space within sight of the mirror but facing away from it. If the mirror is shattered, all creatures it contains are freed and appear in unoccupied spaces near it.

While within 5 feet of the mirror, you can use an action to speak the name of one creature trapped in it or call out a particular cell by number. The creature named or contained in the named cell appears as an image on the mirror's surface. You and the creature can then communicate normally.

In a similar way, you can use an action to speak a second command word and free one creature trapped in the mirror. The freed creature appears, along with its possessions, in the unoccupied space nearest to the mirror and facing away from it.

HomeEquipmentMagic ItemsVery RareMirror of Life Trapping