GROVE
Sign in
CORE RULES · v5.7
Equipment
AbracadabrusAbsorbing TattooAll-Purpose ToolAmethyst LodestoneAmmunition, +1, +2, or +3Amulet of the Black SkullAmulet of the DevoutAmulet of the PlanesAnimated ShieldAntimagic ArmorArcane CannonArcane GrimoireArcane Propulsion ArmArmor of SafeguardingArmor, +1, +2, or +3Arrow of SlayingBag of DevouringBaleful TalonBattle Standard of Infernal PowerBlade of the MedusaBlast ScepterBloodaxeBloodseeker AmmunitionBloodshed BladeBloodwell VialBobbing Lily PadBoots of HasteBow Of MelodiesBracelet of Rock MagicCandle of InvocationCape of EnlargementCarpet of FlyingCataclysm BoltsCauldron of RebirthChime of ExileChronolometerCloak of ArachnidaClockwork ArmorConch of TeleportationConstantori's PortraitCorecut DaggerCrown Of Whirling CometsCrystal BallCrystalline ChronicleDancing SwordDeck Of DimensionsDeck Of Wild CardsDemon ArmorDevastation OrbDimensional LoopDispelling StoneDragon Scale MailDragonhide BeltDuskcrusherDwarven PlateDwarven ThrowerDyrrn's Tentacle WhipEfreeti BottleEldritch StaffFar GearFate Cutter ShearsFish SuitFlying Citadel HelmFool's BladeForcebreaker WeaponFrost BrandGhost Step TattooHammer of Runic FocusHelm of BrillianceHelm of Devil CommandHeward's Hireling ArmorHorn of ValhallaHorned RingHorseshoes of a ZephyrHunter's CoatIllusionist's BracersIngot of the Skold RuneKyrzin's OozeLast Stand ArmorLifewell TattooLiving ArmorLord's EnsembleLucent DestroyerManual of Bodily HealthManual of Gainful ExerciseManual of GolemsManual of Quickness of ActionMindblasting CapMindguard CrownMirror of Infinite TranspondenceMirror of Life TrappingMirror of Reflected PastsMistral MantleMoon SickleMudslick TowerNavigation OrbNimbus CoronetNine Lives StealerNolzur's Marvelous PigmentsOathbowOil of SharpnessOrb of the VeilOrnithopter of FlyingPennant of the Vind RunePeregrine MaskPolymorph BladePotion of FlyingPotion of InvisibilityPotion of LongevityPotion of PossibilityPotion of SpeedPotion of VitalityRaven's SlumberReincarnation DustRhythm Maker's DrumRing of AmityRing of Red FuryRing of RegenerationRing of Shooting StarsRing of TelekinesisRobe of Scintillating ColorsRobe of StarsRod of AbsorptionRod of AlertnessRod Of Hellish FlamesRod of SecurityRod of the Pact Keeper, +1, +2, +3Rotor of ReturnRuidium ArmorRuidium ShieldRuidium WeaponSanctum AmuletSapphire BucklerScimitar of SpeedShard of the Ise RuneShield of the Uven RuneShield, +1, +2, +3Skull HelmSling Bullets of AlthemoneSpeaking StoneSpear of BackbitingSpellguard ShieldStaff of DunamancyStaff of FateStaff of FireStaff of FrostStaff of PowerStaff of StrikingStaff of Thunder and LightningSteelStonemaker War PickSword of SharpnessSword of the ParunsTasha's Creeping KeepboatThunderbussTidecaller TridentTimepiece of TravelTinkertop Bolt Blaster 1000Tome of Clear ThoughtTome of Leadership and InfluenceTome of UnderstandingVoyager StaffWand of PolymorphWand of the War MageWatchful HelmWeapon of Throne's CommandWeapon, +1, +2, or +3Wheel of StarsWyrmreaver Gauntlets
Potion · Very Rare

Potion of Possibility

Source: Explorer's Guide to Wildemount
Potion, very rare

When you drink this clear potion, you gain two Fragments of Possibility, each of which looks like a Tiny, grayish bead of energy that follows you around, staying within 1 foot of you at all times. Each fragment lasts for 8 hours or until used.

When you make an attack roll, an ability check, or a saving throw, you can expend your fragment to roll an additional d20 and choose which of the d20s to use. Alternatively, when an attack roll is made against you, you can expend your fragment to roll a d20 and choose which of the d20s to use, the one you rolled or the one the attacker rolled.

If the original d20 roll has advantage or disadvantage, you roll your d20 after advantage or disadvantage has been applied to the original roll.

While you have one or more Fragments of Possibility from this potion, you can't gain another Fragment of Possibility from any source.