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CORE RULES · v5.7
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Weapon (sling bullet) · Very Rare

Sling Bullets of Althemone

Source: Mythic Odysseys of Theros
Weapon (sling bullet), very rare

The sling bullets come in a pouch, which contains bullets. Roll on the Magic Sling Bullets table for each bullet to determine its magical property.

You have a +2 bonus to attack and damage rolls made with each of these bullets. If a bullet misses its target, the bullet teleports back into the pouch. Once a bullet hits a target, the bullet loses its magic.

Magic Sling Bullets
d4Bullet
1Banishment. A creature that takes damage from this bullet must succeed on a DC 15 Charisma saving throw or be banished as though affected by the Banishment spell.
2Fulguration. On a hit, this bullet deals an extra lightning damage to its target. All other creatures within 10 feet of the target must each succeed on a DC 15 Constitution saving throw or take thunder damage.
3Stunning. On a hit, this bullet deals an extra force damage, and the target is stunned until the end of your next turn.
4Tracking. A creature that takes damage from this bullet is marked with a glowing rune where the bullet hit. The mark lasts 24 hours. While the creature is marked, you always know the direction to it.
HomeEquipmentMagic ItemsVery RareSling Bullets of Althemone