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CORE RULES · v5.7
Transmutation · 1st Level

Zephyr Strike

Source: Xanathar's Guide to Everything
Casting Time
1 Bonus Action
Range
Self
Components
V
Duration
Concentration, up to 1 minute

You move like the wind. For the duration, your movement doesn’t provoke opportunity attacks.

Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.

HomeSpells1st LevelZephyr Strike