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CORE RULES · v5.7
Spells
Cantrip
49
1st Level
91
Absorb Elements
Acid Stream (UA)
Alarm
Animal Friendship
Arcane Weapon (UA)
Armor of Agathys
Arms of Hadar
Bane
Beast Bond
Bless
Burning Hands
Catapult
Cause Fear
Ceremony
Chaos Bolt
Charm Person
Chromatic Orb
Color Spray
Command
Compelled Duel
Comprehend Languages
Create or Destroy Water
Cure Wounds
Detect Evil and Good
Detect Magic
Detect Poison and Disease
Disguise Self
Dissonant Whispers
Distort Value
Divine Favor
Earth Tremor
Ensnaring Strike
Entangle
Expeditious Retreat
Faerie Fire
False Life
Feather Fall
Find Familiar
Fog Cloud
Frost Fingers
Gift of Alacrity
Goodberry
Grease
Guiding Bolt
Guiding Hand (UA)
Hail of Thorns
Healing Elixir (UA)
Healing Word
Hellish Rebuke
Heroism
Hex
Hunter's Mark
Ice Knife
Id Insinuation (UA)
Identify
Illusory Script
Infallible Relay (UA)
Inflict Wounds
Jim's Magic Missile
Jump
Longstrider
Mage Armor
Magic Missile
Magnify Gravity
Protection from Evil and Good
Puppet (UA)
Purify Food and Drink
Ray of Sickness
Remote Access (UA)
Sanctuary
Searing Smite
Sense Emotion (UA)
Shield
Shield of Faith
Silent Image
Silvery Barbs
Sleep
Snare
Speak with Animals
Sudden Awakening (UA)
Tasha's Caustic Brew
Tasha's Hideous Laughter
Tenser's Floating Disk
Thunderous Smite
Thunderwave
Unearthly Chorus (UA)
Unseen Servant
Wild Cunning (UA)
Witch Bolt
Wrathful Smite
Zephyr Strike
2nd Level
97
3rd Level
83
4th Level
61
5th Level
66
6th Level
51
7th Level
30
8th Level
24
9th Level
22
Class Spell Lists
Artificer
Bard
Cleric
Druid
Paladin
Ranger
Sorcerer
Warlock
Wizard
Transmutation · 1st Level
Jump
Source: Player's Handbook
Casting Time
1 Action
Range
Touch
Components
V, S, M
Duration
1 minute
You touch a creature. The creature’s jump distance is tripled until the spell ends.
Artificer
Druid
Ranger
Sorcerer
Wizard
Home
Spells
1st Level
Jump