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CORE RULES · v5.7
Bestiary
Tiny beast, unaligned · CR 0

Crab

Source: 5e Core Rules
Armor Class
11 (natural armor)
Hit Points
2 (1d4)
Speed
walk 20 ft., swim 20 ft.
Challenge
0 (10 XP)
STRDEXCONINTWISCHA
2 (-4)11 (+0)10 (+0)1 (-5)8 (-1)2 (-4)

Skills Stealth +2 Senses blindsight 30 ft., passive Perception 9

Traits

Amphibious. The crab can breathe air and water.

Actions

Claw. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.