Tiny construct, neutral · CR 0
Homunculus
Source: 5e Core Rules
Armor Class
13 (natural armor)
Hit Points
5 (2d4)
Speed
walk 20 ft., fly 40 ft.
Challenge
0 (10 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 15 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 7 (-2) |
Damage Immunities poison Condition Immunities charmed, poisoned Senses darkvision 60 ft., passive Perception 10 Languages understands the languages of its creator but can't speak
Traits
Telepathic Bond. While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 () minutes and unconscious while poisoned in this way.