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CORE RULES · v5.7
Bestiary
Medium beast, unaligned · CR 0

Goat

Source: 5e Core Rules
Armor Class
10
Hit Points
4 (1d8)
Speed
walk 40 ft.
Challenge
0 (10 XP)
STRDEXCONINTWISCHA
12 (+1)10 (+0)11 (+0)2 (-4)10 (+0)5 (-3)

Senses passive Perception 10

Traits

Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 () bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage.