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CORE RULES · v5.7
Bestiary
Medium plant, unaligned · CR 0

Shrieker

Source: 5e Core Rules
Armor Class
5
Hit Points
13 (3d8)
Speed
walk 0 ft.
Challenge
0 (10 XP)
STRDEXCONINTWISCHA
1 (-5)1 (-5)10 (+0)1 (-5)3 (-4)1 (-5)

Condition Immunities blinded, deafened, frightened Senses blindsight 30 ft. (blind beyond this radius), passive Perception 6

Traits

False Appearance. While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.

Actions

Shriek. When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for of the shrieker's turns afterward