Medium plant, unaligned · CR 0
Shrieker
Source: 5e Core Rules
Armor Class
5
Hit Points
13 (3d8)
Speed
walk 0 ft.
Challenge
0 (10 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 1 (-5) | 1 (-5) | 10 (+0) | 1 (-5) | 3 (-4) | 1 (-5) |
Condition Immunities blinded, deafened, frightened Senses blindsight 30 ft. (blind beyond this radius), passive Perception 6
Traits
False Appearance. While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.
Actions
Shriek. When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for of the shrieker's turns afterward