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CORE RULES · v5.7
Conjuration · 1st Level

Arms of Hadar

Source: Player's Handbook
Casting Time
1 Action
Range
Self (10-foot radius)
Components
V, S
Duration
Instantaneous

You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes necrotic damage and can’t take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by for each slot level above 1st.

HomeSpells1st LevelArms of Hadar