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CORE RULES · v5.7
Abjuration · 1st Level

Protection from Evil and Good

Source: Player's Handbook
Casting Time
1 Action
Range
Touch
Components
V, S, M
Duration
Concentration, up to 10 minutes

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

HomeSpells1st LevelProtection from Evil and Good