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CORE RULES · v5.7
Necromancy · 1st Level

Ray of Sickness

Source: Player's Handbook
Casting Time
1 Action
Range
60 feet
Components
V, S
Duration
Instantaneous

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by for each slot level above 1st.

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