Evocation · 1st Level
Earth Tremor
Source: Xanathar's Guide to Everything/Elemental Evil Player's Companion
Casting Time
1 Action
Range
Self (10-foot radius)
Components
V, S
Duration
Instantaneous
You cause a tremor in the ground in a 10-foot radius. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by for each slot level above 1st.