GROVE
Sign in
CORE RULES · v5.7
Spells
Aganazzar's ScorcherAidAir BubbleAlter SelfAnimal MessengerArcane Hacking (UA)Arcane LockAuguryBarkskinBeast SenseBlindness/DeafnessBlurBorrowed KnowledgeBranding SmiteCalm EmotionsCloud of DaggersContinual FlameCordon of ArrowsCrown of MadnessDarknessDarkvisionDetect ThoughtsDigital Phantom (UA)Dragon's BreathDust DevilEarthbindEnhance AbilityEnlarge/ReduceEnthrallFind SteedFind TrapsFind Vehicle (UA)Flame BladeFlaming SphereFlock of FamiliarsFortune's FavorGentle ReposeGift of GabGust of WindHealing SpiritHeat MetalHold PersonIcingdeath's Frost (UA)Immovable ObjectInvisibilityJim's Glowing CoinKinetic JauntKnockLesser RestorationLevitateLocate Animals or PlantsLocate ObjectMagic MouthMagic WeaponMaximillian's Earthen GraspMelf's Acid ArrowMental Barrier (UA)Mind SpikeMind Thrust (UA)Mirror ImageMisty StepMoonbeamNathair's MischiefNathair's Mischief (UA)Nystul's Magic AuraPass Without TracePhantasmal ForcePrayer of HealingProtection from PoisonPyrotechnicsRay of EnfeeblementRime's Binding IceRope TrickScorching RaySee InvisibilityShadow BladeShatterSilenceSkywriteSnilloc's Snowball SwarmSpider ClimbSpike GrowthSpiritual WeaponSpray Of CardsSpray of Cards (UA)SuggestionSummon BeastTasha's Mind WhipThought Shield (UA)Vortex WarpWarding BondWarding WindWarp SenseWebWither and BloomWristpocketZone of Truth
Conjuration · 2nd Level

Dust Devil

Source: Xanathar's Guide to Everything
Casting Time
1 Action
Range
60 feet
Components
V, S, M
Duration
Concentration, up to 1 minute

Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration.

Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes bludgeoning damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn’t pushed.

As a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. The cloud heavily obscures its area.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by for each slot level above 2nd.