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CORE RULES · v5.7
Spells
Aganazzar's ScorcherAidAir BubbleAlter SelfAnimal MessengerArcane Hacking (UA)Arcane LockAuguryBarkskinBeast SenseBlindness/DeafnessBlurBorrowed KnowledgeBranding SmiteCalm EmotionsCloud of DaggersContinual FlameCordon of ArrowsCrown of MadnessDarknessDarkvisionDetect ThoughtsDigital Phantom (UA)Dragon's BreathDust DevilEarthbindEnhance AbilityEnlarge/ReduceEnthrallFind SteedFind TrapsFind Vehicle (UA)Flame BladeFlaming SphereFlock of FamiliarsFortune's FavorGentle ReposeGift of GabGust of WindHealing SpiritHeat MetalHold PersonIcingdeath's Frost (UA)Immovable ObjectInvisibilityJim's Glowing CoinKinetic JauntKnockLesser RestorationLevitateLocate Animals or PlantsLocate ObjectMagic MouthMagic WeaponMaximillian's Earthen GraspMelf's Acid ArrowMental Barrier (UA)Mind SpikeMind Thrust (UA)Mirror ImageMisty StepMoonbeamNathair's MischiefNathair's Mischief (UA)Nystul's Magic AuraPass Without TracePhantasmal ForcePrayer of HealingProtection from PoisonPyrotechnicsRay of EnfeeblementRime's Binding IceRope TrickScorching RaySee InvisibilityShadow BladeShatterSilenceSkywriteSnilloc's Snowball SwarmSpider ClimbSpike GrowthSpiritual WeaponSpray Of CardsSpray of Cards (UA)SuggestionSummon BeastTasha's Mind WhipThought Shield (UA)Vortex WarpWarding BondWarding WindWarp SenseWebWither and BloomWristpocketZone of Truth
Enchantment · 2nd Level

Jim's Glowing Coin

Source: Acquisitions Inc.
Casting Time
1 Action
Range
60 feet
Components
S, M
Duration
1 minute

When you cast the spell, you hurl the coin that is the spell's material component to any spot within range. The coin lights up as if under the effect of a light spell. Each creature of your choice that you can see within 30 feet of the coin must succeed on a Wisdom saving throw or be distracted for the duration. While distracted, a creature has disadvantage on Wisdom (Perception) checks and initiative rolls.

HomeSpells2nd LevelJim's Glowing Coin