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CORE RULES · v5.7
Spells
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Evocation · 2nd Level

Warding Wind

Source: Xanathar's Guide to Everything
Casting Time
1 Action
Range
Self
Components
V
Duration
Concentration, up to 10 minutes

A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell’s duration.

The wind has the following effects:

  • It deafens you and other creatures in its area.

  • It extinguishes unprotected flames in its area that are torch-sized or smaller.

  • The area is difficult terrain for creatures other than you.

  • The attack rolls of ranged weapon attacks have disadvantage if they pass in or out of the wind.

  • It hedges out vapor, gas, and fog that can be dispersed by strong wind.