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CORE RULES · v5.7
Spells
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Necromancy · 2nd Level

Ray of Enfeeblement

Source: Player's Handbook
Casting Time
1 Action
Range
60 feet
Components
V, S
Duration
Concentration, up to 1 minute

A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.

At the end of each of the target’s turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.

HomeSpells2nd LevelRay of Enfeeblement