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CORE RULES · v5.7
Spells
Aganazzar's ScorcherAidAir BubbleAlter SelfAnimal MessengerArcane Hacking (UA)Arcane LockAuguryBarkskinBeast SenseBlindness/DeafnessBlurBorrowed KnowledgeBranding SmiteCalm EmotionsCloud of DaggersContinual FlameCordon of ArrowsCrown of MadnessDarknessDarkvisionDetect ThoughtsDigital Phantom (UA)Dragon's BreathDust DevilEarthbindEnhance AbilityEnlarge/ReduceEnthrallFind SteedFind TrapsFind Vehicle (UA)Flame BladeFlaming SphereFlock of FamiliarsFortune's FavorGentle ReposeGift of GabGust of WindHealing SpiritHeat MetalHold PersonIcingdeath's Frost (UA)Immovable ObjectInvisibilityJim's Glowing CoinKinetic JauntKnockLesser RestorationLevitateLocate Animals or PlantsLocate ObjectMagic MouthMagic WeaponMaximillian's Earthen GraspMelf's Acid ArrowMental Barrier (UA)Mind SpikeMind Thrust (UA)Mirror ImageMisty StepMoonbeamNathair's MischiefNathair's Mischief (UA)Nystul's Magic AuraPass Without TracePhantasmal ForcePrayer of HealingProtection from PoisonPyrotechnicsRay of EnfeeblementRime's Binding IceRope TrickScorching RaySee InvisibilityShadow BladeShatterSilenceSkywriteSnilloc's Snowball SwarmSpider ClimbSpike GrowthSpiritual WeaponSpray Of CardsSpray of Cards (UA)SuggestionSummon BeastTasha's Mind WhipThought Shield (UA)Vortex WarpWarding BondWarding WindWarp SenseWebWither and BloomWristpocketZone of Truth
Transmutation · 2nd Level

Kinetic Jaunt

Source: Strixhaven: A Curriculum of Chaos
Casting Time
1 Bonus Action
Range
Self
Components
S
Duration
Concentration, up to 1 minute

You magically empower your movement with dancelike steps, giving yourself the following benefits for the duration:

  • Your walking speed increases by 10 feet.

  • You don't provoke opportunity attacks.

  • You can move through the space of another creature, and it doesn't count as difficult terrain. If you end your turn in another creature's space, you are shunted to the last unoccupied space you occupied, and you take force damage.

HomeSpells2nd LevelKinetic Jaunt